Research Engineer / Scientist (3D Reconstruction)
World Labs - San Francisco
Posted Jan 27, 2026
Benefits
- Parental leave
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- Non-birth-parent leave
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- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
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- Relocation assistance
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- Childcare support
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- Learning budget
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- Salary
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- 401(k) match
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Schedule
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- Weekend work
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Application
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- Assessment
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- Deadline
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Where they hire
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About this role
Research Engineer / Scientist (3D Reconstruction) San Francisco About World Labs: We build foundational world models that can perceive, generate, reason, and interact with the 3D world - unlocking AI's full potential through spatial intelligence by transforming seeing into doing, perceiving into reasoning, and imagining into creating. We believe spatial intelligence will unlock new forms of storytelling, creativity, design, simulation, and immersive experiences across both virtual and physical worlds. We bring together a world-class team, united by a shared curiosity, passion, and deep backgrounds in technology - from AI research to systems engineering to product design - creating a tight feedback loop between our cutting-edge research and products that empower our users. Role Overview We're looking for a 3D Reconstruction Specialist to develop and advance state-of-the-art methods for reconstructing high-quality 3D geometry and appearance from real-world data. This role is focused on modern reconstruction techniques-both feed-forward and optimization-based-with an emphasis on novel representations, robust optimization, and scalable training and inference pipelines. This is a hands-on, research-driven role for someone who enjoys working at the intersection of computer vision, graphics, and machine learning. You'll collaborate closely with research scientists, ML engineers, and product teams to translate cutting-edge reconstruction ideas into production-ready systems that power core product capabilities. What You Will Do: - Design and implement modern 3D reconstruction systems, including feed-forward and optimization-based approaches for geometry, appearance, and scene understanding. - Research, prototype, and productionize advanced 3D representations (e.g., implicit functions, point-based or volumetric methods, hybrid representations) with a focus on
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