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Pipeline Engineer (Graphics/3D)

World Labs - San Francisco

Posted Jan 8, 2026

Benefits

Parental leave
Not verified
Non-birth-parent leave
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Family-building benefits
  • Fertility benefits: Not verified
  • Adoption assistance: Not verified
  • Surrogacy assistance: Not verified
Mental health support
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Relocation assistance
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Childcare support
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Learning budget
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Verification
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Salary
$13K-$13K From the posting source checked Jun 20, 2026
401(k) match
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Market context

U.S. role benchmark (BLS OEWS)
$116,543 U.S. median for this role
Projected growth (BLS Employment Projections)
+9.8% - Much faster than average

89% below the BLS role benchmark for software engineering aggregate.

Posted salary is far from this role benchmark; treat it as low confidence.

Matched to SOC 15-1252 - Software Engineering aggregate by role bucket.

Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.

Role

Role function
Engineering From the posting source checked Jun 20, 2026
Seniority
Mid From the posting source checked Jun 20, 2026

Schedule

Shift type
Not verified
Weekend work
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Company

Equity
Offered From the posting source checked Jun 20, 2026

Application

Cover letter
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Assessment
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Deadline
Not stated

Where they hire

State eligibility is not yet verified.

About this role

Pipeline Engineer (Graphics/3D) San Francisco We build foundational world models that can perceive, generate, reason, and interact with the 3D world - unlocking AI's full potential through spatial intelligence by transforming seeing into doing, perceiving into reasoning, and imagining into creating. We believe spatial intelligence will unlock new forms of storytelling, creativity, design, simulation, and immersive experiences across both virtual and physical worlds. We bring together a world-class team, united by a shared curiosity, passion, and deep backgrounds in technology - from AI research to systems engineering to product design - creating a tight feedback loop between our cutting-edge research and products that empower our users. Role Overview We are building a production-grade web application for 3D Gaussian Splat scene generation, editing, and publishing , and we're looking for a Pipeline Engineer to help integrate cutting-edge research features and make them reliable, debuggable, and delightful to use. This is a high-ownership, fullstack-but-backend-heavy role that sits between R&D and frontend . You will work end-to-end across graphics/ML algorithms, backend services, and frontend UI - turning proof-of-concepts into shipped features that users can rely on. The ideal candidate enjoys making complex, messy systems work smoothly in production and improving them continuously based on both internal testing and external user feedback. Key Responsibilities - Bridge research and product by working closely with both graphics/computer vision researchers and frontend engineers to ship usable features. - Turn standalone Python scripts into clean, production-ready systems with clear inputs, outputs, validations, and failure modes. - Develop backend

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