Lead Systems Designer (Economy and Engagement Focus)
thatgamecompany - Remote - US, Los Angeles, California, United States
Posted Feb 6, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
-
- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Offered From the posting source checked Jun 20, 2026
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified
- Salary
- $98K-$153K From the posting source checked Jun 20, 2026
- 401(k) match
- Reported not verified - source not recorded; source URL not recorded; timestamp not recorded
Was this benefit information wrong? Tell us.
Market context
- U.S. role benchmark (BLS OEWS)
- $116,543 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +9.8% - Much faster than average
8% above the BLS role benchmark for software engineering aggregate.
Matched to SOC 15-1252 - Software Engineering aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Role
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Application
- Cover letter
- Not verified
- Assessment
- Required From the posting source checked Jun 20, 2026
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Lead Systems Designer (Economy and Engagement Focus) Remote - US, Los Angeles, California, United States Lead Systems Designer (Economy and Engagement Focus) Reports to: Design Lead We are a small studio dedicated to crafting unique and high-quality interactive experiences, and we are looking for a talented Lead Systems Designer to guide and shape the holistic design of our game economy, core features, and player engagement. You'll combine leadership with direct hands-on contributions, helping to refine the structure and our gameplay experiences while managing a small team of designers. This role is ideal for someone who thrives at the intersection of systems thinking, live game design, and practical implementation with an intense player focus - someone who can lead a feature from concept to live operations as well as refine existing systems. What you'll do here: - Lead the design and evolution of core systems such as in-game economies (large and small), progression, rewards, and feature loops that drive long-term engagement - Design and implement interactive features and gameplay patterns with a focus on simplicity and relatability - Collaborate across disciplines - with engineering, art, and production - to ensure designs are holistic, feasible, and aligned with creative goals - Analyze player data and behavior to tune economies and experiences that inspire players to return for years to come - Mentor and manage a small number of designers, helping them grow and thrive in a collaborative environment - Drive and evangelize best practices in systems design, economy balancing, and live feature
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Apply link not verified; last-live date unavailable.
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