Senior Technical Artist (Environment)
Singularity 6 - Choice of Remote (in British Columbia)
Posted Mar 2, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
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- Salary
- Not verified not verified - source not recorded; timestamp not recorded
- 401(k) match
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Schedule
- Shift type
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- Weekend work
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Application
- Cover letter
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- Assessment
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- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Senior Technical Artist (Environment) Choice of Remote (in British Columbia) To Our Interested Applicants: We've received several notifications of scams and fraud attempts recently of agencies or groups pretending to be members of our HR and recruiting teams. If you receive any suspicious emails, please use the 'contact us' function on this site to let us know. In general, please take note of the email address from which the message was sent to you. All official communication regarding hiring will come from Singularity 6. All other accounts should be treated as a scam attempt until confirmed by the S6 team. Our open positions are currently listed on our careers page. When in doubt, apply directly to the role on our website. We do not ask for private information such as bank accounts, credit cards, or other accounts as part of our interview process. ---- Forge alternate worlds that deepen players' lives! We're seeking a Senior Environment Technical Artist to help build, optimize, and scale large, living worlds. Working with designers, engineers and artists, you will own critical environment systems and workflows that enable artists to create beautiful, performant content at scale. This role is ideal for a technical artist with a strong environment background who can leverage proceduralism and data to solve problems. Someone who enjoys building robust tools, authoring high-quality materials, and world-building resolutions. What You'll Do - Drive asset optimization strategies, identifying performance bottlenecks and implementing solutions across 3d assets, materials, foliage, and world systems. - Support and
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