Server Engineer, Tooling
Scopely - CH - Shanghai, China
Posted Feb 19, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
-
- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified
- Salary
- Not verified
Was this benefit information wrong? Tell us.
Market context
- U.S. role benchmark (BLS OEWS)
- $116,543 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +9.8% - Much faster than average
Matched to SOC 15-1252 - Software Engineering aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Role
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Company
- Company stage
- Early From the posting source checked Jun 20, 2026
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Server Engineer, Tooling CH - Shanghai, China Scopely is looking for a Server Engineer, Tooling to join an unannounced title based in our Shanghai office (5 days in the office). At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating within the mobile games industry, connecting millions of people around the world daily. We are in the early stages of development on an ambitious mobile game in China, and we're assembling a team of passionate game makers to craft unforgettable characters and immersive adventures that players will love. What You Will Do We are seeking a Server Engineer, Tooling to design, build, and optimize the core tools and infrastructure that power our backend game development and deployment workflows. - Monorepo Build Optimization: Design and optimize large-scale monorepo build systems (e.g., Bazel, Gradle) to enhance caching, slash compilation times, and boost developer velocity. - Scalable CI/CD: Architect and maintain robust CI/CD pipelines to ensure rapid, reliable game server deployments. - CI/CD Runner Management: Scale, secure, and optimize CI/CD runner infrastructure to efficiently handle high-throughput, distributed monorepo builds. - Internal Tooling & Automation: Develop CLI tools and automated workflows (using Go, Python, or Java) to eliminate friction in the backend development lifecycle. What You Will Need - Core Experience & Build Tooling:
Read the full description at job-boards.greenhouse.io. FewerJobs shows a preview and links to the original posting.
Apply link not verified; last-live date unavailable.
What verified means
Verified means a displayed claim has field-level provenance to a source FewerJobs pulled: a government or employer source, or the original job posting. Posting-sourced facts are employer-stated and are labeled separately from government records.
Related jobs
-
Staff Software Engineer, Global Markets (Backend)
Airbnb - China
-
Staff, Software QA Engineer
Viavi Solutions INC - Shanghai-Pudong, CHN
-
Software Development Engineer
Sonos INC - Shanghai, CN
-
Senior Engineer - Supplier Quality Management
Kenvue - Shanghai, , cn