FewerJobs.
All jobs

Graphics Engineer (Retro Studios)

Nintendo Co.,Ltd. - Austin, TX

Posted Mar 26, 2026

Benefits

Parental leave
Not verified
Non-birth-parent leave
Not verified
Family-building benefits
  • Fertility benefits: Not verified
  • Adoption assistance: Not verified
  • Surrogacy assistance: Not verified
Mental health support
Not verified
Relocation assistance
Not verified
Childcare support
Not verified
Learning budget
Not verified
Verification
Not verified
Salary
Not verified
401(k) match
Not verified

Was this benefit information wrong? Tell us.

Market context

U.S. role benchmark (BLS OEWS)
$111,944 U.S. median for this role
Projected growth (BLS Employment Projections)
+13.7% - Much faster than average

Matched to SOC 15-1252 - Data and ML aggregate by role bucket.

Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.

Role

Role function
Data From the posting source
Seniority
Mid From the posting source

Schedule

Shift type
Not verified
Weekend work
Not verified

Application

Cover letter
Not verified
Assessment
Not verified
Deadline
Not stated

Where they hire

State eligibility is not yet verified.

About this role

Graphics Engineer (Retro Studios) Austin, TX RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES: - Partner with the Graphics team to elevate the final visual quality of our proprietary engine through a mix of novel techniques and iterative improvements to existing systems. - Collaborate with visual effects artists to research, prototype, and implement advanced real-time visual effects methodologies. - Work directly with Environment, Character, and Technical Artists to implement rendering features and provide technical support for their workflows. - Assist senior engineers in the development and maintenance of larger core engine systems. - Document and gather technical requirements from content teams to ensure graphics features meet production needs. - Maintain a forward-thinking mindset by staying current on industry research, hardware advancements, and emerging rendering techniques. - Actively participate in code reviews, providing and receiving constructive feedback to ensure high code quality. *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the

Read the full description at careers.nintendo.com. FewerJobs shows a preview and links to the original posting.

Apply at careers.nintendo.com

Apply link not verified; last-live date unavailable.

What verified means

Verified means a displayed claim has field-level provenance to a source FewerJobs pulled: a government or employer source, or the original job posting. Posting-sourced facts are employer-stated and are labeled separately from government records.

Related jobs