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Animator [Contract] (Retro Studios)

Nintendo Co.,Ltd. - Austin, TX

Posted Jun 5, 2026

Benefits

Parental leave
Not verified
Non-birth-parent leave
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Family-building benefits
  • Fertility benefits: Not verified
  • Adoption assistance: Not verified
  • Surrogacy assistance: Not verified
Mental health support
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Relocation assistance
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Childcare support
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Learning budget
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Verification
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Salary
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401(k) match
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Market context

U.S. role benchmark (BLS OEWS)
$66,396 U.S. median for this role
Projected growth (BLS Employment Projections)
+3.5% - Average

Matched to SOC 27-1024 - Design aggregate by role bucket.

Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.

Role

Role function
Design From the posting source checked Jun 20, 2026
Seniority
Mid From the posting source checked Jun 20, 2026

Schedule

Shift type
Not verified
Weekend work
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Application

Cover letter
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Assessment
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Deadline
Not stated

Where they hire

State eligibility is not yet verified.

About this role

Animator [Contract] (Retro Studios) Austin, TX RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. Retro Studios is looking for an Animator! We are looking for someone who is passionate about quality and takes pride in their work. An animator who wants to be part of a creative and collaborative team. Someone who will be thrilled to work on Nintendo's awesome IPs! We expect our animators to exhibit leadership qualities and encourage involvement and responsibility across wider aspects of the project. DESCRIPTIONS OF DUTIES: - You will implement and maintain animations for a wide range of characters, creatures, bosses, cinematics and pretty much anything that moves. - You will be responsible for collaborating and sharing your ideas on animation as well as other aspects of our projects such as gameplay and story. - We will count on you to help us identify needs and propose solutions that will improve our production pipeline. We all use “Band-Aid solutions” from time to time, but we love forward thinkers, people who

Read the full description at careers.nintendo.com. FewerJobs shows a preview and links to the original posting.

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