Game Artist - AI Trainer
Handshake - Remote (USA), Remote, United States
Posted Feb 24, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified
- Salary
- Not verified
- 401(k) match
- Not verified
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Market context
- U.S. role benchmark (BLS OEWS)
- $66,396 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +3.5% - Average
Matched to SOC 27-1024 - Design aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Role
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Game Artist - AI Trainer Remote (USA), Remote, United States Opportunity Overview Handshake is looking for skilled Defold , Solar2D , MonoGame , libGDX , Panda3D , Cocos2d-x , and/or PyCharm users to support AI research through flexible, hourly contract work. This is not a traditional job. You'll draw on your hands-on experience with pixel art, sprite creation, or 2D game asset design to evaluate AI-generated content and provide feedback that helps AI better understand visual tasks and game art workflows. This is an ongoing, project-based opportunity you can take on alongside anything else you have going on. Who This Is For This is a good fit if you're an experienced Defold, Solar2D, MonoGame, libGDX, Panda3D, Cocos2d-x, and/or PyCharm user who has worked in or around roles like: - Pixel Artist or Game Artist - Indie Game Developer - 2D Animator or Game Asset Designer You should have solid experience with one or more of the following: - Sprite creation, pixel art, or 2D game asset design using Defold, Solar2D, MonoGame, libGDX, Panda3D, Cocos2d-x, and/or PyCharm - Annotating or labeling game art assets - Creating game assets following style guides or project briefs - Reviewing game art for quality, accuracy, or stylistic consistency What You'll Do You'll use your experience with Defold, Solar2D, MonoGame, libGDX, Panda3D, Cocos2d-x, and/or PyCharm to create tool-related questions and review AI-generated responses for accuracy and relevance to real-world pixel art and game asset workflows. No prior AI or technical experience is required. Qualifications We're looking
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