Training Developer II
General Atomics - Location not specified
Posted Jun 10, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
- Not verified
- Family-building benefits
-
- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
- Not verified
- Relocation assistance
- Not verified
- Childcare support
- Not verified
- Learning budget
- Not verified
- Verification
- Not verified checked Jun 7, 2026
- Salary
- Not verified
- 401(k) match
- Reported from DOL Form 5500 industry filing (not employer-specific)
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Market context
- U.S. role benchmark (BLS OEWS)
- $116,543 U.S. median for this role
- Projected growth (BLS Employment Projections)
- +9.8% - Much faster than average
Matched to SOC 15-1252 - Software Engineering aggregate by role bucket.
Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.
Role
Schedule
- Shift type
- Not verified
- Weekend work
- Not verified
Application
- Cover letter
- Not verified
- Assessment
- Not verified
- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Training Developer II General Atomics Aeronautical Systems, Inc. (GA‑ASI), an affiliate of General Atomics, is a world leader in proven, reliable remotely piloted aircraft and tactical reconnaissance radars, as well as advanced high‑resolution surveillance systems. We are looking for an AR/VR Training Developer to join our Air Systems Maintenance Training team in Palmdale, CA. In this role, you will design, develop, and implement immersive training solutions using visualization technologies such as Virtual Reality (VR) within a pre‑existing Unity‑based training environment. You will collaborate with subject matter experts, instructional designers, and software engineers to create interactive, realistic training experiences for aircraft maintainers, operational staff, and external customers. JOB DUTIES & RESPONSIBILITIES - Design and develop 3D assets, environments, and animations for VR training. - 3+ years of experience in instructional design, learning experience design, or simulation design is required - Build interactive VR experiences in ModestTree (a Unity Based Training Software). - Apply instructional design frameworks (ADDIE, SAM, Bloom's) to ensure training effectiveness. - Translate learning objectives into immersive, visual training scenarios. - Test and refine VR simulations using user feedback. - Ensure training content aligns with technical data and applicable military/government requirements. - Oversee the development processes, workflows, and milestones. - Develop and coordinate curriculum, training schedules, workflows, and milestones that support AR/VR training deliverables. - Observe all laws, regulations, and company policies, and maintain safety standards and other applicable obligations whenever business is conducted on behalf of the company. - Work in a safe manner in accordance with established
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