Senior Engine Programmer, Verse Framework
Epic Games - Vancouver,British Columbia,Canada
Posted May 13, 2026
Benefits
- Parental leave
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- Non-birth-parent leave
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- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
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- Relocation assistance
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Schedule
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- Weekend work
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About this role
Senior Engine Programmer, Verse Framework Vancouver,British Columbia,Canada WHAT MAKES US EPIC? At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development. PROGRAMMING - UNREAL ENGINE What We Do Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide. What You'll Do The Verse Framework Integration team is bringing the next major iteration of Unreal Engine to life, enabling creators to build the next generation of interactive experiences. You'll play a central role connecting many aspects of the engine, helping shape how Verse integrates with core engine systems. In this role, you will - Design and implement low-level engine systems across Scene Graph, networking, analytics, and the language toolchain, with a focus on robustness, performance, and usability - Design stable, forward-thinking APIs that expose engine capabilities through Verse, for both internal and external developers - Collaborate across core engine and gameplay teams to build solutions that meet diverse and evolving needs - Help shape and unlock the capabilities of Verse within Unreal Engine
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