Environment Outsource Lead
Epic Games - Cary,North Carolina,United States
Posted Jun 2, 2026
Benefits
- Parental leave
- Not verified
- Non-birth-parent leave
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- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
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- Relocation assistance
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- Childcare support
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- Learning budget
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- Verification
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- Salary
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- 401(k) match
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Schedule
- Shift type
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- Weekend work
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Application
- Cover letter
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- Assessment
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- Deadline
- Not stated
Where they hire
State eligibility is not yet verified.
About this role
Environment Outsource Lead Cary,North Carolina,United States WHAT MAKES US EPIC? At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic Games is searching for an experienced Environment Outsource Lead to help build several initiatives as part of our collaboration with Disney. As an Outsource Lead, you will support and supervise prop and architecture content provided by our outsource partners. You will provide front-line creative feedback for work submitted to Epic for review. Though the role will be mainly supervisory, the individual should be an experienced artist. They should have experience working in game studio pipelines, with a solid hands-on art background, especially in Environment Art. The ideal candidate would be a talented artist who can effectively communicate with outsource partners, maintain documentation of existing pipelines, collect or create benchmark and technical example assets, collect photo references, create asset blockouts, create simple block-out paint overs, and finally package all files to send off to the external
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