Simulation Engineer
Apptronik - Austin, TX
Posted Feb 17, 2026
Benefits
- Parental leave
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- Non-birth-parent leave
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- Family-building benefits
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- Fertility benefits: Not verified
- Adoption assistance: Not verified
- Surrogacy assistance: Not verified
- Mental health support
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- Relocation assistance
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- Childcare support
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- Learning budget
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- Verification
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- Salary
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- 401(k) match
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Schedule
- Shift type
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- Weekend work
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Application
- Cover letter
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- Assessment
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- Deadline
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Where they hire
State eligibility is not yet verified.
About this role
Simulation Engineer Austin, TX Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. Our flagship humanoid robot, Apollo, is built to collaborate thoughtfully with people, starting with critical industries such as manufacturing and logistics, with future applications in healthcare, the home, and beyond. We operate at the cutting edge of embodied AI, applying our expertise across the full robotics stack to solve some of society's most important problems. You will join a team dedicated to bringing Apollo to market at scale, tackling the complex challenges like safety, commercialization, and mass production to change the world for the better. JOB SUMMARY Few teams get to shape how a humanoid robot learns to perceive, plan, and act - and even fewer let an early-career engineer touch every layer of that stack. As a Simulation Engineer on the Sim team, you'll contribute across dexterity, design simulation, robot description, and platform tooling, applying strong Python skills, a robotics-fundamentals foundation, and a builder's curiosity to make our simulation infrastructure faster, cleaner, and more useful every week. ESSENTIAL DUTIES AND RESPONSIBILITIES or KEY ACCOUNTABILITIES - Author evaluation scenes in Isaac Lab / Isaac Sim from specifications, shortening the loop from “we want to test X” to “X is being tested.” - Run sim-to-real comparison experiments and produce comparison reports that highlight where simulation diverges from hardware. - Contribute to the CAD-to-simulation pipeline - kinematic graphs, collision geometry, mass and inertia properties - so the design org can iterate
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