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Production Metal Frameworks Engineer, Graphics, Game and ML

Apple - Cupertino, United States of America

Posted Mar 27, 2026

Benefits

Parental leave
Not verified
Non-birth-parent leave
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Family-building benefits
  • Fertility benefits: Not verified
  • Adoption assistance: Not verified
  • Surrogacy assistance: Not verified
Mental health support
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Relocation assistance
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Childcare support
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Learning budget
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Verification
Not verified checked Jun 13, 2026
Salary
$147K-$272K not verified - source not recorded; timestamp not recorded
401(k) match
Reported from DOL Form 5500 industry filing (not employer-specific)

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Market context

U.S. role benchmark (BLS OEWS)
$111,944 U.S. median for this role
Projected growth (BLS Employment Projections)
+13.7% - Much faster than average

87% above the BLS role benchmark for data and ml aggregate.

Matched to SOC 15-1252 - Data and ML aggregate by role bucket.

Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.

Schedule

Shift type
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Weekend work
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Application

Cover letter
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Assessment
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Deadline
Not stated

Where they hire

State eligibility is not yet verified.

About this role

Production Metal Frameworks Engineer, Graphics, Game and ML Cupertino, United States of America The Metal Frameworks team is directly responsible for the Metal APIs used by both internal and external clients to interface with the powerful Apple Silicon GPU on all Apple platforms, from the smallest Apple Watch to the largest Mac Pro and everything in between. The team collaborates closely with GPU driver, compiler, ecosystem, tooling, and platform OS teams to deliver the best possible Metal developer experience, as well as internal client teams wishing to leverage the computational power of the GPU. The successful candidate is a critical thinker capable of envisioning the optimal way to leverage upcoming GPU features while also looking for opportunities to blend the best ideas from inside/outside of Apple to improve the Metal API. They can apply their software engineering skills to design and implement clear, flexible APIs to expose these features as well as deliver validation and testing plans that provide strong confidence in the robustness and quality of the implementation. Design new Metal API to meet the varying requirements of stakeholders inside/outside Apple Implement Metal software features, delivering robust, maintainable and extendable code Develop API and/or shader validation to help internal and external developers use Metal features Extend and improve API testing to ensure correct behavior of new and existing Metal API Minimum Qualifications: B.S. or M.S. in Computer Science or a related technical field; or equivalent experience Practical experience in modern GPU programming using Metal, DirectX, and/or Vulkan Knowledge of

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