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3D Game Artist - Platform Architecture

Apple - Santa Clara, United States of America

Posted Apr 23, 2026

Benefits

Parental leave
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Non-birth-parent leave
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Family-building benefits
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Salary
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401(k) match
Listed Source: EMPLR_CONTRIB_INCOME_AMT. source Last checked Jun 13, 2026.

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Schedule

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About this role

3D Game Artist - Platform Architecture Santa Clara, United States of America Have you shipped AAA games? Are you an expert in 3D environment art? Do you enjoy concepting, lighting, animating and bringing 3D environments to life? Then our small multi-disciplinary team of veteran game developers is curious to talk to you about how you could contribute to projects utilizing our proprietary cross-platform game engine and tools. As an Artist on the Tools & Technology team, you will contribute with your strong 3D artistic background and talents to developing content, features and workflows for all phases of production using the bespoke engine and its tools in collaboration with designers and engineers. Adopt a broad range of styles from realistic to highly stylized based on goals and direction for a given project in order to produce art in all phases of production with an appropriate sense of color, drama, shape language, personality, and design. Perform research necessary to support visual development. Develop and concept visual styles and build prototypes. Create and compose believable 3D environments that run smoothly. Collaborate closely with the artists, designers and engineers to define the look of our projects. Minimum Qualifications: Bachelor's degree or equivalent job-related experience. Experience as a 3D artist in the games industry including experience modeling, sculpting, material creation and/or lighting. Experience with look development. Experience with industry-standard 3D software packages. Experience with physically based material workflows. Preferred Qualifications: 10+ years of experience working as a 3D artist in the games industry. Contributed to

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