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Sr. Software Dev Engineer, Production and Post Production Technology

Amazon - Culver City, California, USA

Posted Apr 28, 2026

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About this role

Sr. Software Dev Engineer, Production and Post Production Technology Culver City, California, USA Amazon MGM Studios is seeking a Software Development Engineer III to lead technical development for our Studio in the Cloud (SITC) platform. SITC is transforming entertainment content creation by moving all major production and post-production workflows from traditional on-premises infrastructure to AWS cloud-based solutions. This initiative encompasses nine core workflows-Dailies, Editorial, VFX, Sound, Conform, Color, Mastering, QC/Delivery, and Remote Production-representing the complete content creation lifecycle from Original Camera Footage (OCF) ingestion through final delivery. In this role, you will lead software development for critical SITC platform components, owning team-level architecture and providing technical direction for multi-engineer projects. You may own architecture for specific workflows (e.g., media transcoding and processing engine, real-time collaboration infrastructure, GPU-accelerated rendering system, or content delivery and QC automation), designing and implementing distributed systems that enable creative professionals to work globally using industry-standard tools integrated on AWS. Your work will solve complex technical problems including high-bandwidth media transfer, sub-second latency playback for 4:4:4 10-bit video, elastic GPU compute for rendering workloads, and multi-region disaster recovery for productions that cannot tolerate downtime. As an SDE III, you will work both tactically and strategically, contributing to 1-2 year technical strategy while delivering hands-on technical implementations. You will lead multi-engineer projects, provide system-wide design guidance, and ensure your team's software is architected for scale, performance, and long-term maintainability. You will integrate with leading creative tool providers including Avid, Adobe, Colorfront, and Blackmagic, understanding their technical requirements and

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