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Video Game Specialist (US) - Freelance AI Trainer Project

Agency - United States of America

Posted Jun 7, 2026

Benefits

Parental leave
Not verified
Non-birth-parent leave
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Family-building benefits
  • Fertility benefits: Not verified
  • Adoption assistance: Not verified
  • Surrogacy assistance: Not verified
Mental health support
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Relocation assistance
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Childcare support
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Learning budget
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Verification
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Salary
$6-$65/hr From the posting source checked Jun 20, 2026
401(k) match
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Market context

U.S. role benchmark (BLS OEWS)
$55,390 U.S. median for this role
Projected growth (BLS Employment Projections)
-0.1% - Decline

33% above the BLS role benchmark for teaching and education aggregate.

Matched to SOC 25-2021 - Teaching and Education aggregate by role bucket.

Source: U.S. Bureau of Labor Statistics, OEWS, May 2024 and Employment Projections, 2024-2034.

Role

Role function
Teaching Education From the posting source checked Jun 20, 2026
Seniority
Entry From the posting source checked Jun 20, 2026

Schedule

Shift type
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Weekend work
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Application

Cover letter
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Assessment
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Deadline
Not stated

Where they hire

State eligibility is not yet verified.

About this role

Video Game Specialist (US) - Freelance AI Trainer Project United States of America Are you an experienced PC gamer eager to help shape the future of AI? Large-scale language models are expanding beyond text into interactive, AI-generated environments capable of simulating dynamic virtual worlds. With high-quality human feedback, these systems can improve spatial reasoning, objective tracking, responsiveness, and environmental consistency. That training data begins with you-we need your gaming experience to help refine the next generation of AI-driven world models. We're looking for raters based in the US West region with strong PC gaming experience, particularly familiarity with keyboard and mouse controls and standard WASD movement. This project involves interacting directly with an AI-generated world model to navigate environments, complete defined objectives, and evaluate how effectively the system responds to player inputs and in-game scenarios. On a typical session, you will navigate through virtual environments, complete structured tasks or objectives, assess world coherence and responsiveness, identify navigation or physics inconsistencies, and document reproducible issues in model behavior. You will provide clear, structured feedback on performance gaps, unexpected behaviors, objective clarity, environmental realism, and interaction smoothness. Attention to detail and the ability to articulate gameplay observations precisely are essential. Strong PC gaming experience is required. Familiarity with first-person or third-person navigation using WASD controls is essential. Prior experience in Gaming QA, bug reporting, structured playtesting, or usability testing is a significant plus. Entry-level candidates with strong gaming proficiency and the ability to document observations clearly are encouraged to apply. Ready to

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